![]() ![]() ![]() I’m planning to release the console versions at the same time as the official 1.0 release on PC. I expect the Early Access to last about a year, but iterating on systems and incorporating feedback might take more time than that.Ĭan you tell us more about the console releases? The current version needs more locations, more quests, more combat enemies, a bit more of everything to make it a worthwhile first experience. But I need to build that foundation first. If this turns out good and I get to make another game (I have a few ideas) I’m sure I will be more capable to deliver like that. I’m aware that some people would prefer this game to be released without a chance of spoilers and on shorter development time combined with a “higher budget”-feel, but I don’t believe that’s possible here on first try, especially with the aforementioned lack of experience. My biggest fear on the other hand would be people having high expectations and then not delivering on it, which is quite possible considering I don’t have much experience yet in making advanced games. Wanting to build something from the ground up, stay independent, work at my own pace, create an experience that’s worth to be remembered, be open through its development and listen to feedback so it becomes the best it can be. In the end though, I came back to a feeling I had in the beginning of the project: This is what I have been pondering about for some years, and there were possibilities, but there also wasn’t an obvious answer, so I just kept working on the game, not deciding. Why don’t you work with a publisher, do crowdfunding, just release the game when it’s finished, seek other forms of funding, etc.? If you have more questions regarding Early Access, please also look at the info on the Steam page. It’s quite a complex game to figure out for a solo developer, so it would improve a lot through broad feedback and more iterations and that’s my main reason for using Early Access instead of working behind closed doors and releasing when it’s all done.Įarly Access will start with about a third of the final campaign, gradually update the game, and leave the final third to still be discovered on or close to the official 1.0 release. It features some replayability through choices you make, both in narrative and in gameplay. Now, let’s give you some details and explanations about these decisions by phrasing them as questions and answers.Įarly Access? What type of game is this again?ĭeath Trash is a semi open world role-playing game with a handcrafted story campaign in a grotesque post-apocalyptic setting. Please wishlist the game over here: Death Trash on Steam Death Trash will be released on Steam as Early Access at the beginning of 2020. The game will be released on Steam, Xbox One, Playstation 4, Nintendo Switch and more PC stores.ģ. But for the context of the following announcements and explanations, it makes more sense to speak from the perspective of the project creator and its sole developer.Ģ. I’m Stephan, the solo developer of Death Trash, and I’m here to tell you about its future.ĭisclaimer: There are more people contributing to the game than just me: James is working on the audio parts, and lots of people help with ideas, feedback and all kinds of support. ![]()
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